Solo Framework I’m developing for a 3d Platformer, Action Combat game. this is still a Work in progress and anything you see is subject to change.
The premise
Shino, the main character is a fictional Ninja with all the bells and whistles associated with it including superhuman strength, speed, ki manipulation, and combat prowess. your strength is the only thing allowing the Resistance to stand against the evil Super corporation and keeping their leader from achieving immortality.
Gameplay
Shino has the ability to run, jump and execute various parkour moves like wall running, wall jumping, Air dashing, Rail grinding, etc. In addition, he has access to a pretty sizable list of combo strings that do varying degrees of damage, stun effects, and knockback. on another note Shino also has the ability to blend into the shadows as evidenced by him becoming a silhouette when walking into the hard cel shaded shadows in the game. doing so makes him invisible to enemies facing him.
The point is that players can chose to fight enemies using their supernatural combat or avoid enemies using the expansive traversal and easy-to-understand stealth mechanics.
Concepts
Earliest concepts

These were the earliest concepts for the main allied cast of the game. they’ve since changed, though Shino, the main character didn’t. The Female version of the Main character has yet to be implemented, but it isn’t scrapped.

Corporate enforcer Concepts for the basic enemy type of the game.
Reference Sheets

Reference sheet for Shino, the Main character.



References for the Final Corporate Enforcer robot enemy.
Models
all of these are made and animated in Blender.











Power Shelbie
Gameplay Videos
Music
Original music I’ve created that plays in the game.
Note that every zone has a stealth and Combat version of each track that seamlessly blends together depending on if the player is in combat or not.