Portfolio – Game Design

Here you will find all of my Game Design things Organized in Blog posts.

Sonic Velocity Plus Framework – 2022

The Sonic Velocity Plus Framework is a framework of Assets and code made by fans meant for use as a template for making Modern Sonic Games. Initially starting out as the Infinity Engine framework created by Oban, and refined by Max and Adam, It was then adopted by TheFizzWizz’s team and changed to the Infinity…

Sonic Omens – 2022

In the Sonic Fan Game, Sonic Omens, I was tasked with programming the behaviors for the Maria Boss fight. In addition I helped rework the new Metarex enemies that would be in the game. Earlier versions When I personally was working on it. it didn’t look like the final version at all. I was kept…

Honeycomb Beestro – 2021

Here you will find just about everything I did for the Honeycomb Beestro. I was the game’s composer, and the lead programmer. but I also helped a lot with other design aspects such as being the main user of the Unity engine. the other contributors are: Leila Le – Lead designer and Secondary Artist Lilith…

Android Ranger: Sii-Dro – 2020

Here you will find everything I have on my own Game Design Studio Project called Android Ranger: Sii-Dro. It’s a Tiny Game and everything in it is something I made myself. Twitter Catalogue of the game Concept Android Ranger: Sii-Dro is a Third Person Shooter Adventure based on the likes of Metroid Prime. Some of…

Game Design

Here you will Find posts about my Game design endeavors that don’t specifically relate to any projects, or things I didn’t do alone.