Portfolio – Game Design

Here you will find all of my Game Design things Organized in Blog posts.

Sonic Omens – 2022

In the Sonic Fan Game, Sonic Omens, I was tasked with programming the behaviors for the Maria Boss fight. In addition I helped rework the new Metarex enemies that would be in the game. Earlier versions When I personally was working on it. it didn’t look like the final version at all. I was kept…

Honeycomb Beestro – 2021

Here you will find just about everything I did for the Honeycomb Beestro. I was the game’s composer, and the lead programmer. but I also helped a lot with other design aspects such as being the main user of the Unity engine. the other contributors are: Leila Le – Lead designer and Secondary Artist Lilith…

Android Ranger: Sii-Dro – 2020

Here you will find everything I have on my own Game Design Studio Project called Android Ranger: Sii-Dro. It’s a Tiny Game and everything in it is something I made myself. Twitter Catalogue of the game Concept Android Ranger: Sii-Dro is a Third Person Shooter Adventure based on the likes of Metroid Prime. Some of…

Game Design

Here you will Find posts about my Game design endeavors that don’t specifically relate to any projects, or things I didn’t do alone.