Game Design

Here you will Find posts about my Game design endeavors that don’t specifically relate to any projects, or things I didn’t do alone.

Bombs From Beyond – 2020

https://drive.google.com/file/d/1xOSxlEso9xXQHvk2Ea_39AXr5f-N67Px/view?usp=sharing

Bombs From Beyond is a game made for my Advanced Game Design Studio class. its a multiplayer 2d party game where you try to beat your rivals with bombs. I designed and implemented 2 of the characters, handled most of the Unity interfacing, a lot of the C# coding, some of the Sound effects and most of the music. You might be wondering “hey that’s kind of a lot.” and you’d be correct, but I’m not exaggerating. Many of my team members joke that I carried the project.

You can play it here:

https://skyboygames.itch.io/bombs-from-beyond

Shadow The Hedgehog project – 2021

like the earlier exploration but focused more on tailoring the experience to be a highly action packed and incredibly updated iteration of the 2005 game Shadow the Hedgehog. it is currently on hiatus as I lost the project when my previous pc rig had died.

This video shows off all of the abilities I added to Shadow the hedgehog and other overall things in the vanilla Infinity Engine.
This video shows off all of the abilities I added to Sonic in order to make him comparable to shadow.
This video shows off a fully functioning Vehicle driving system made from scratch allowing Shadow to drive his iconic motorcycle, the Dark Rider.
This video Shows off Sonic’s ability to ride Extreme Gear. Sonic’s equivalent to Shadow’s Dark Rider. it also shows off the UI Overhaul I did to this project. to make it much more original.

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